Chaos in Battlefield …. 2
No, i am not talking about any particular battlefield, and no, there never was a post titled Battlefield 1.
The Battlefield in question, is the second title in the successful game, published by EA.
Now i have seen a few combat games in my life, only there is something that made the game standout for me.
Was it the lack of story line? …. no.
Was it the relatively small number of maps? … no.
Was it the excellent feeling when driving a Tank/Hammer/ATV? …. no (…well it might have helped a little).
I can go on elaborating on Dice’s (the Developer Studio) excellent work, creating this game. But the one thing that make this game, doesn’t come in the box. It’s the huge range of freewill in doing – what you want, where you want and when will it go down. This is achieved by allowing the player a broad set of:
- Targets- whether it’s a flag to take or a radar station to take down, or just supporting another squad to achieving their goals.
- Locations- different flag locations cal for different strategic planning and engagin. that requires the player to be versatile in his approach.
- Means- to achieve a goal, the player can:
- Choose his role in the squad – sniper, assault , medic … commander. Each of them, when used correctly, can have a tremendous affect on the battle.
- Select the best transportation – Helicopter, F-16, Jeep and many more.
- Managing the battle:
- Squad member – following orders.
- Squad leader- Following the commander orders and set the goals by your self, which includes requesting artillery and more.
- Commander- controlling all squads, and assigning orders
All this options really do make a difference and the great thing about them is there in no one way to get things done.
That said, take in to account another factor, you (as a player) are not alone. Regardless of your personal progress in the game, whether you are hiding as a sniper just to get that one shot, the game gos on, and simultaneously all over the game. The Enemy will not wait for you to act, nor will your AI brothers in arm. This behavior can be considered as the other Battlefield soldiers free will.
Acting in a world where all have free will – now that rings a bell …. where have i seen it before? ha, life! This is the inner force each of us have, and one of the major ingredients that makes our coarse of life unpredictable. We often change our mind, and so do other people around us. Interaction is the glue that binds it all together in to one chaotic system, to which we refer to as – Life!
As in life, there are no 2 alike, the same goes in the Battlefield- no 2 are alike. No meter how hard you can try to make exactly the same moves, the game will never be the same.
Like most games today Battlefield is a multilayer game which turns the Battlefield to the closest thing to a real battle field. So when it comes to multilayer game this game isn’t that different then any other in it’s chaotic nature.
Like the weather, a chaotic system, may be in a very specific area. Usually it’s just something that we can’t understand or measure. War certainly qualifies as such, and Dice did a great work simulating it in a computer.
The major fun factor in the game isn’t something done in code, it’s all that happens between the lines of code. From hear it can be interesting to see a sequel by Dice, that will enhance the chaos by adding higher chain of command – which will involve bigger maps, and wining or losing a battlefield will have a bigger affect on the rest of the battlefields.
I hope that when it comes to this, doing “Milluim”(reserve military service) will be logging in to Battlefield-IDF.







Battlefield: Bad Company – the best game 2008! Really cool game.